REAL-LIFE IR COMBAT · WEARABLE TECH · YOUR BATTLEFIELD
PEWPEW
POINT YOUR FINGER · PULL THE TRIGGER
01
WEARABLE GUN
Glove-mounted IR emitter on your index fingertip. ESP32 brain on the back of your hand. Three wrist sensors catch incoming fire from any direction.
LEARN MORE →
02
PHONE = SCOUT
Face recognition identifies enemies and marks them on your GPS radar. The phone never fires — it scouts, tracks, and displays your HUD.
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03
🎯
13 WEAPONS
Pistols to sniper rifles. Each class has unique damage, range, fire rate, and suppression cooldown. Add-ons required for heavy loadouts.
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04
3D BATTLE REPLAY
Every shot GPS timestamped. After the match a TRON-style holographic 3D replay recreates the entire battle on your topo map.
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05
🎙️
YOUR PEWPEW
Record your own voice. Your enemies hear YOU through their phone every time you land a hit on them.
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THE GUN IS ON YOUR HAND.
THE RADAR IS IN YOUR POCKET.
THE BATTLEFIELD IS EVERYWHERE.
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SYSTEM BRIEFING · GAME MECHANICS
THE GAME
Hardware, hit detection, weapon classes, and how a match runs from start to replay.
MODULE 01
🤜
THE GLOVE UNIT
ESP32-C3 on the back of your hand. 940nm IR emitter on your index fingertip fires when you squeeze the palm trigger. Three TSOP34840 receivers on a wrist band detect hits from any direction. BLE streams all events to your phone in under 50ms.
MODULE 02
🔫
GUN = SHOOTS. ALWAYS.
The glove is the only thing that fires. The phone never fires. This is a hard system rule across all 13 weapon classes. No exceptions.
MODULE 03
📱
PHONE = SCOUTS. ONLY.
Draw your phone to identify enemies via face recognition. Tagged players appear permanently on your GPS radar. Phone also shows your HUD — health, armor, ammo, kill feed, and proximity chat after first contact.
MODULE 04
💥
HIT DETECTION
When your wrist sensor catches an IR beam: your phone vibrates, the attacker's recorded PewPew voice plays, and the server logs the event. Two sensors = direct hit. One sensor = cover shot.
MODULE 05
🎯
ZONE DAMAGE
Head shots: 3× damage. Torso: full. Arms and legs: 0.5×. Armor absorbs 50% before HP. Sniper class requires a phone face-lock to validate kills at range.
MODULE 06
🛰️
3D BATTLE REPLAY
Every shot, hit, and position is GPS timestamped throughout the match. The battle station generates a full TRON-style holographic 3D replay on your topo map after the match ends.
🧱
SUPPRESSION — COVER FIRE MECHANIC
When a shot reaches your sensor from a hidden attacker in cover — detected when only one wrist sensor fires instead of two — your gun enters a suppressed cooldown state. No health damage. You can still move and scout. Pistols: 2s · SMGs: 1s · Shotguns: 5–6s · Rifles: 4s · Snipers: 7–8s.
WEAPON REGISTRY · ALL 13 UNITS
DESIGNATION
CLASS
DAMAGE
RANGE
FIRE RT
SUPPRESS
ADD-ONS
G-19
PISTOL
28
30m
45
2s
NONE
D-EAGLE
PISTOL
65
45m
22
3s
NONE
UZI PRO
SMG
18
25m
88
1s
NONE
MP-5K
SMG
22
35m
76
1s
NONE
AA-12
SHOTGUN
72
18m
40
5s
DRUM · GRIP · BRAKE
DB-12
SHOTGUN
95
15m
12
6s
CHOKE · SHELL HOLD
SAWED-OFF
SHOTGUN
88
8m
18
6s
GRIP TAPE · BELT
AK-74
RIFLE
42
65m
62
4s
OPTIC · FOREGRIP · RAIL
M4A1
RIFLE
38
70m
70
4s
OPTIC · GRIP · RAIL
M249 SAW
RIFLE
40
58m
82
4s
BIPOD · DRUM · RAIL
AWM-R
SNIPER
100
100m
8
8s
SCOPE · BIPOD · MOUNT
SR-25
SNIPER
78
88m
28
7s
SCOPE · STOCK · MOUNT
MATCH SEQUENCE · HOW IT RUNS
01
GEAR UP
Slip on the glove unit. Connect to the PewPew battle station via WiFi mesh. Select your weapon loadout. Record your custom PewPew sound.
02
ENROLL & SCOUT
3-second face enrollment for everyone on the battle station screen. During the match draw your phone to identify enemies — once tagged their dot stays on your radar all match.
03
ENGAGE
Point your index finger. Squeeze the palm trigger. Your custom PewPew sound blasts through the target's phone speaker when you connect.
04
TACTICAL PLAY
Suppress from cover to pin enemies. Sniper class requires a phone face-lock to validate kills at range. In-fight proximity chat opens after first contact.
05
WATCH THE REPLAY
Battle ends. The station generates a TRON-style holographic 3D replay — every shot and position on your actual topo map. Relive every kill.
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ACCESS TERMINAL · REQUEST CLEARANCE
LOCK IN
Ready to enter the grid or need more intel first? Choose your transmission.
TRANSMISSION 01 · PLAYER REQUEST
I WANT TO PLAY
You're ready. You want in. Send this transmission and we'll add you to the group, send the gear list, and lock you in for the next match.
Never. All combat is infrared only. No projectiles, no physical tags. IR beam hits a wrist sensor — the server registers it electronically.
DO I NEED TO BUY ANYTHING?
Glove units are built and provided. You bring your own smartphone. Per-unit hardware is around $28–78 depending on loadout add-ons.
HOW MANY PLAYERS AT ONCE?
Up to 8 players simultaneously. Closed-group private matches. WiFi mesh covers a 150m × 150m play area.
WHERE DO MATCHES HAPPEN?
Anywhere — backyards, parks, fields, woods. The battle station is solar-powered and self-contained.
WHAT DOES MY PHONE DO?
Your phone is the scout and HUD. Face recognition, GPS radar, health/ammo/armor, kill feed, game audio. It never fires.
WHAT IS THE 3D REPLAY?
Every shot and movement is GPS timestamped throughout the match. Afterward the battle station renders a TRON-style holographic replay on your actual terrain map.